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0
votes
Fixed

[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...

Progressive Lightmapper

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Aug 09, 2021

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Version/s: 2021.2.0a19, 2022.1

Open supplied repro projectBake with GPU LMChange light colorBake with GPU LMObserve fallback to CPU Version: 2022.1.0a6.729Revision... Read more

0
votes
Fixed

Low quality font when using chinese Editor language

Package: Localization Package

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Apr 30, 2020

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Version/s: 0.9.0-preview

Steps to reproduce:1. Create a new project2. In the Editors toolbar, press "Edit" > "Preferences"3. Select the "Languages" tab in... Read more

0
votes
Fixed

[Linux][Localization] Unable to change language in Player when trying to...

Package: Localization Package

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Sep 04, 2020

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Version/s: 0.8.0-preview

Reproduction steps:1. Download and open the attached project "Test.zip"2. Build and Run the project3. Click on the button labeled "E... Read more

0
votes
Fixed

Reorderable locale fields for the Localization Package cannot be duplicated

Package: Localization Package

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Dec 03, 2020

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Version/s: 0.9.0-preview

How to reproduce:1. Create a new project and open it2. Add the localization package to the project (Add this line to the package man... Read more

0
votes
Won't Fix

[Windows] Mouse input doesn't work in multi-display secondary windows wh...

Windows

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Aug 09, 2021

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Version/s:

Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Build scene 'SampleScene' to Windows Standalone player3. R... Read more

0
votes
By Design

VirtualCamera position can't be adjusted in the Inspector when Follow an...

Package: Cinemachine

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Aug 10, 2021

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Version/s: 2.8.0

How to reproduce:1. Open the attached "CinemachineIssues.zip" project2. Select the "CM vcam1" GameObject in the Hierarchy3. Try adju... Read more

0
votes
By Design

CinemachineTargetGroup.m_Targets could be a List to make it easier to us...

Package: Cinemachine

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Aug 10, 2021

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Version/s: 2.8.0

How to reproduce:1. Open the "CinemachineIssues.zip" project2. Open the "GameManager.cs" script3. Observe the Start method Expected ... Read more

0
votes
Duplicate

Unity Editor Silent Crashes when Visual Studio 2019 Debugger Breaks on a...

Mono

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Jul 25, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Attach a Debugger3. Enable Breaking on StackOverflow Exception4. In the Scene att... Read more

0
votes
Fixed

Burst error is thrown when using Span inside of Burst code

Package: Burst

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Aug 10, 2021

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Version/s: 1.6.0-pre.3

How to reproduce:1. Open the user's attached project2. Observe the Console log output Expected result: no errors thrownActual result... Read more

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