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[OnServerConnect]Function is called twice
Steps to reproduce: 1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)"). 2. Open scene named "MainMenu". 3. Make sure th... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description: Crash when switching the platform in the build settings. Repro steps: 1.) Download the HoloLens Technical editor prev... Read more
Unity Editor hangs when editing scripts in play mode
Steps to reproduce: 1. Open attached project ("case_785473-MasterPiss"). 2. Open scene named "ExperimentalScene". 3. Press play butt... Read more
[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce: 1) open users attached project 2) play scene '1' - "Fatal Error in gc too many threads" Read more
Clicking on "3D Sound Settings" text does not expand in inspector
How to reproduce: 1. Create a new project 2. Add an empty GameObject to the scene and add an Audio Source component 3. Click on the ... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce: 1. Build project for Unity c# project (Windows Phone 8.1 or UWP) 2. Run 3. Crash Reproducible with 5.3.4p2, 5.2.4p1, 5... Read more
[Profiler] Taking a memory sample crashes the Android player on some pro...
To reproduce: 1) Open the attached project in last user message 2) Build to android device(probably iOS works too) 3) Try to take a ... Read more
Enum field does not retain value but rather position of the value in the...
Steps to reproduce: 1. Create new project 2. Create empty game object and add empty script to it 3. Paste this into the said script:... Read more
Trying to select the last property in the animator window, when it has t...
How to reproduce: 1. Open the attached project 2. Open "DemonstrateAnimBug" scene 3. Select test game object and open Animation Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes