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[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project 2. In file explorer, open project folder. There's a "test.bat" file. 3. Edit it and sp... Read more
DestroyImmediate doesn't mark scene as dirty
Steps to reproduce: 1. Open attached project 2. Open scene "Scenes/TransparencyBugScene" 3. In top menu, open "Ninjetc Tools > Pixe... Read more
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...
Reproduction steps: 1) Open user's attached project 2) Import 2 scenes into hierarchy (SceneA and SceneB) 3) Make SceneB appear unde... Read more
[Android] [Crash] Crash on some Samsung Galaxy S3 devices when loading t...
Reproduction steps: 1) Open attached project 2) Build and run on an Android device --- Only got repro with T-Mobile Samsung Galaxy S... Read more
[Cursor] Constantly updated custom cursor disappears after ~3300 frames
Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more
IPv6 support [Cache Server/Networking]
IPv6 is currently not supported by the Cache Server or the Editor. Read more
[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more
ForceSceneID doesn't change sceneID of inactive NetworkIdentity
Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more
Invalid AABB errors when opening scene with a Cloth component in it
How to reproduce: 1. Open attached project 2. Open scene poziom Testowy/hgfh.unity - Note the errors in the console: Invalid AABB... Read more
Spotlight creates additional RenderPrePass draw calls
Steps to reproduce: 1. Download and open attached project "UnityPlayground.zip" 2. Open scene "test" 3. Play the scene, open Frame D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes