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[ShaderGraph] "Parse error: syntax error TOK_SHADER expected $end" error...
How to reproduce:1. Open the user's attached project2. In the Project browser, open the error SubGraph3. In the Blackboard, add new ... Read more
Building time increases when Optimize Mesh Data is enabled
How to reproduce:1. Open the attached project "1349093-repro.zip" with Windows set as Target Platform2. In File > Build Settings,... Read more
[Mac] InputSystem InputAction.GetBindingDisplayString does not correctly...
How to reproduce:1. Install English and Russian keyboards to macOS2. Open the attached project "InputSystemKeyboards.zip"3. Click Pl... Read more
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce:1. Download and open the project "TPF Template.zip"2. Open Assets/Scenes/PlayerMovementTesting.unity3. Enter Play... Read more
[Terrain Tools] Brush Strengths usable range appears to be set too strong
Raise or Lower Terrain Brush Strength has a usable range of 0 to 1, the actual real world usage of Terrain sculpting a user would te... Read more
[VFX Graph][Metal] Vertex attribute is missing from the vertex descripto...
How to reproduce:1. Open the attached package2. Build player on mac3. Open Player.log Actual result: Vertex attribute POSITION0(0) i... Read more
Unit field is positioned incorrectly when moving the Unit and then delet...
Reproduction steps:1. Open the attached "case-1356040" project2. In the Project window, open the "MyScriptGraph" Script Graph Asset3... Read more
Asset importing takes a long time when opening a project for the first time
Reproduction steps:1. Open the attached project2. Notice the time it takes for it to open Expected result: The project opens in no l... Read more
GetLocalizedString does not return fallback locale string when key value...
Reproduction steps:1. Open the user's attached project2. Open the 'Scenes/Sample Scene' Scene3. Enter Play mode4. Select 'English (e... Read more
[macOS] Built game crashes when Player is loaded with specific project
How to reproduce:1. Open the provided project2. Make a build3. Open the built Player Expected result: Player is loaded successfullyA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used