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New project opened via existing project ignores editor start parameters
How to reproduce: 1. Start Unity editor with -force-opengl command line argument. 2. Create or load a project. 3. Select File->New P... Read more
Floats become Infinity on mono backend with development build enabled
1. Open attached project 2. Built to iOS with mono and development build enabled 3. Play play button 4. Press button "1" 5. Play lev... Read more
Integration Tests (Unity Test Tools) in batch mode lead to 'Failed to lo...
How to reproduce: 1. Open attached project from the terminal with the following arguments: -batchmode -projectPath <projectPath> -e... Read more
[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device 4. Zoom in and move the camera Actual behavior: reflec... Read more
[WIN] Input is not processed when Game View is not focused
How to reproduce: 1. Open attached project 2. Open scene InputTest.unity - Make sure you have a controller attached 3. Play the sc... Read more
Endless object reference loops in the Profiler
To reproduce: 1. Open attached project ("786142.zip") 2. Open "Untitled" scene 3. Play the scene 4. Open Profiler 5. Set Memory prof... Read more
[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...
Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more
[DX9][Regression since 5.2] Texture.Apply on YUY2 texture crashes when u...
Steps to reproduce: 1. Open attached project 2. Open scene "Basic" 3. Run the scene Unity crashes Doesn't happen with DX11 Reprod... Read more
NullReferenceException when trying to close a custom window no longer pr...
Steps to reproduce : - import the Full Inspector package https://www.assetstore.unity3d.com/en/#!/content/14913 - go to Window > Fu... Read more
Sign in always fails under proxy
1. What happened Under network environment using proxy, user can never be able to sign in. 2. How we can reproduce it. start Unity ... Read more
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