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[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug" 2) Open scene "Demo" 3) Set build target to Android 4) Make sure that Graphics Emulation is ... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device with Exynos 5 SoC family 3. App cras... Read more
Display.main returns left screen instead of selected main in Win Standal...
To reproduce the issue follow the steps: 1. Have at least two display connected 2. Open "Test5_4" project 3. Open "Main" scene 4. Bu... Read more
Shadow disappears with oblique projection matrix, fix for case 686520 do...
Reproduction steps: 1) Open attached project "ObliqueProjectionShadows" 2) Open Assets/Problem/Problem scene 3) Enter play mode --- ... Read more
[Linux Editor] Mouse clicks are registered on the wrong side of the scre...
Steps to reproduce: 1. Download and open the attached project ("Bug Test Project") 2. Build for Linux architecture X86_64 and Run it... Read more
OnClientError() does not throw an error when connection times out
Reproduction steps: 1. Open the attached project 2. Open scene "offline" 3. Play 4. Click the "Connect" button 5. Notice that there... Read more
[Android] When screen resolution is changed there is a frame with graphi...
Reproduction steps: 1) Open attached project "ResolutionChangeBug" 2) Build scene "Test" for Android 3) Run on a device --- Every se... Read more
[VR] Reflections don't work with deferred rendering + stereo single-pass
Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug... Read more
Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...
Steps to reproduce: 1. Open attached project "785775.zip" 2. Open scene "BootScene" 3. In hierarchy, notice "wand_gateway" object 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes