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Found in

6000.0.33f1

6000.1.0b1

Issue ID

UUM-92151

Regression

No

[Android] [GameActivity] [TouchScreenKeyboard] The input field above the keyboard is always hidden and "TouchScreenKeyboard.Status" is stuck on "Visible" when used with GameActivity Application Entry Point

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How to reproduce:
1. Open the “TouchScreenKeyboardIssue.zip“ project
2. Open the “SampleScene“
3. Build and Run for Android
4. Press on the “Start Keyboard“ button
5. Enter some text with the on-screen keyboard
6. Observe the top of the on-screen keyboards
7. In the on-screen keyboard press the “Done“ button and observe the text displayed

Expected result: The text input field above the keyboard shows the letters entered and “MYDEBUG TouchScreenKeyboard.Status changed to Done“ is displayed after the “Done“ button is pressed
Actual result: The text input field above the keyboard does *not* show the letters entered and “MYDEBUG TouchScreenKeyboard.Status changed to Visible“ is displayed after the “Done“ button is pressed

Reproducible with: 6000.0.33f1, 6000.1.0b1
Could not test with: 2021.3.47f1, 2022.3.55f1 (“GameActivity” only introduced in 2023.1)

Reproducible environment: macOS 15.1.1 (Intel), Windows 10 (Reporters)
Not reproducible environment: No other environment tested

Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77

Note: Only reproducible with “GameActivity” as the Application Entry Point, “Activity“ works as expected

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