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Editor crashes when building asset bundles that include Spine assets
Reproduction steps: 1) Open project attached in the edit section. 2) Select "Avatar_boy" prefab and change its Asset Bundle tag to ... Read more
[Android] Rendering problem on Vivante GPUs with Unity 5
There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more
[Android] UI performance regression on most Adreno 305 devices
To reproduce: 1) Open attached project and scene in it 2) Make sure it autoconnects to profiler 3) Build and run on device 4) Open p... Read more
[Android] RenderTexture is corrupted after resume on Android
Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more
[5.4] TextureArrays: ability to release system memory copy for non-reada...
Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more
[WP8.1] Wrong orientation of the second splash screen
When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more
[Shuriken] Prewarm is ignored when start delay value was greater than st...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Test 3. Press play. Expected result: Both particles st... Read more
AudioSource.time is incorrect when .wav file sample rate is not 44.1khz
Steps to reproduce this issue: 1. Build and run attached project to WebGL. 2. Text near the button on the upper left corner is: st... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more
[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...
DUT: 1) Place Android SDK somewhere protected (like into Program Files) 2) Delete important part of SDK (for example, build tools) 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes