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1
votes
Duplicate

Editor crashes when building asset bundles that include Spine assets

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Mar 29, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open project attached in the edit section. 2) Select "Avatar_boy" prefab and change its Asset Bundle tag to ... Read more

0
votes
Fixed

[Android] Rendering problem on Vivante GPUs with Unity 5

Android

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Dec 14, 2015

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Version/s: 5.2.1p4

There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more

3
votes
Fixed

[Android] UI performance regression on most Adreno 305 devices

Android

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Mar 30, 2016

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Version/s: 5.3.3f1

To reproduce: 1) Open attached project and scene in it 2) Make sure it autoconnects to profiler 3) Build and run on device 4) Open p... Read more

1
votes
Fixed

[Android] RenderTexture is corrupted after resume on Android

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more

0
votes
Fixed

[5.4] TextureArrays: ability to release system memory copy for non-reada...

Graphics - General

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Apr 01, 2016

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Version/s: 5.4.0b12

Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more

0
votes
Duplicate

[WP8.1] Wrong orientation of the second splash screen

Windows Store Apps

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Mar 30, 2016

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Version/s: 5.3.4f1

When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more

0
votes
Fixed

[Shuriken] Prewarm is ignored when start delay value was greater than st...

Shuriken

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Test 3. Press play. Expected result: Both particles st... Read more

0
votes
Duplicate

AudioSource.time is incorrect when .wav file sample rate is not 44.1khz

WebGL

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Mar 31, 2016

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Version/s: 5.3.2f1

Steps to reproduce this issue: 1. Build and run attached project to WebGL. 2. Text near the button on the upper left corner is: st... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more

1
votes
Fixed

[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

DUT: 1) Place Android SDK somewhere protected (like into Program Files) 2) Delete important part of SDK (for example, build tools) 3... Read more

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