Search Issue Tracker
Active
Under Consideration for 1.22.X
Votes
1
Found in [Package]
1.22.3
Issue ID
ADDR-3833
Regression
No
The image from the atlas which is used by a prefab is missing when sprites are added the the atlas and a content update is performed
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In File Explorer, create a new folder outside the project’s folder
5. Rename the folder to “temp”
6. Move “/Assets/Battle/FightUI/Bar_BpBg.png“ and “Assets/Battle/FightUI/Bar_BpBg.png.meta“ to the “temp“ folder
7. In the Project window, right-click the “FightUI“ folder and select “Reimport”
8. Open the Addressable Groups window (Window > Asset Management > Addressable Groups)
9. In the Play Mode Script drop-down select “Use Existing Build”
10. Click Build > New Build > Default Build Script
11. Enter the Play Mode
12. Click the Button with the text “Button“
13. Observe the image’s appearance
14. Exit the Play Mode
15. Move “Bar_Bpbg.png” and “Bar_BpBg.png.meta” back to the “/Assets/Battle/FightUI” directory
16. Go to “\IN-89861_TestAddrUpdate (1) - Copy\Library\com.unity.addressables\aa\Windows“
17. Move “StandaloneWindows64” folder to the previously created “temp“ folder
18. In Editor, right-click the “/Assets/Battle/FightUI“ and click “Reimport”
19. In Addressable Groups, click Build > Update a Previous Build
20. Repeat step 16
21. Delete “StandaloneWindows64” folder
22. Move “StandaloneWindows64” folder to “\IN-89861_TestAddrUpdate (1) - Copy\Library\com.unity.addressables\aa\Windows“
23. Repeat steps 11 and 12
Expected result: Previously seen image appears
Actual result: A white square appears
Reproducible with: 1.22.3 (2022.3.47f1)
Could not test with: 1.22.3 (2022.3.55f1), 2.3.7 (6000.0.33f1, 6000.1.0a10) (System.UriFormatException: Invalid path '[http://PrivateIpAddress:HostingServicePort/catalog_0.1.hash'|http://PrivateIpAddress:HostingServicePort/catalog_0.1.hash'] ---> System.UriFormatException: Invalid URI: Invalid port specified.)
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2, macOS 15.1.1 24B91 Darwin 24.1.0
Not reproducible on: No other environment tested
Notes:
- To reproduce the issue it might be required to disconnect from the VPN or select the correct Hosting Service Variable in Remote.LoadPath
- CQA could not test with the latest LTS versions due to the Editor specifying incorrect PrivateIpAdress or HostingServicePort, which was changeable in 2022.3.47f1
- CQA was only able to test the issue with the Editor version that the user reported
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment