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[5.6] Dragging a ScriptableObject crashes the editor
In 5.6/trunk, dragging a ScriptableObject asset somewhere in the editor (over hierarchy, or over inspector etc.) crashes the editor.... Read more
Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
[Android] Application stop responding after Screen recording started
Steps to reproduce: 1) Download attached project "GUI.zip" and open in Unity2) Build and run on a device3) Press on button "Start re... Read more
If gameobjects are created when the canvas is disabled, the new gameobje...
Reproduction steps:1. Open the attached project (UI_case_857956.zip);2. Enter in the Play mode;3. Return to Scene window;4. Select U... Read more
Multithread not working with IL2CPP
1. What happenedWhen using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for ... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object- go to Add Component- select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object- go to Add Component- select Rendering and notice the Sorting Group doesn't have an ... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object- go to Add Component- select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object- go to Add Component- select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object- go to Add Component- select Analytics > Analytics Tracker and notice the missing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size