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Fixed
Under Consideration for 2023.2.X
Votes
0
Found in
2023.2.20f1
6000.0.0f1
Issue ID
UUM-71279
Regression
Yes
[Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
*Steps to reproduce:*
# Create a new project from an High Definition 3D template.
# Create a cube in Hierarchy and then pull it into the Project window to create a prefab.
# Open the prefab.
*Actual results:* Continuous ghosting of all UI elements in scene, windows behind the editor can show through as well if you bring up the context menu.
*Expected results:* No issues entering the prefab scene.
*Reproducible with versions:* 6000.0.0f1, 2023.2.20f1, 2023.2.0a22
*Not reproducible with versions:* 2023.2.0a21, 2022.3.26f1, 2021.3.37f1
*Tested on (OS):* Ubuntu 20.04, MacOS
*Notes:*
* *There is a large amount of info in the comments of port UUM-71355:* please refer to this.
** The problematic option seems to be {*}Rendering -> Color Buffer Format{*}. High Fidelity (which is the default quality level for the template) uses *R16B16G16A16* while the other two use {*}R11G11B10{*}. Toggling this option or changing the quality level will showcase the issue.
** It could not be reproduced on Nvidia 1650Ti, but could be reproduced with RTX 2080 Super (Max-Q)(nvidia driver 535) and RTX 3090 (nvidia driver 545) and RTX 4090 (driver unknown). It is perhaps associated with RTX enabled cards.
* In some earlier 2023.2 versions that repro this, *the issue also occurs in scene view.* There is no problem noted in the Game View.
* Attached two .mp4s of this issue occuring in different projects.
* Issue did not reproduce on Mac.
* This did not occur with URP, tested with both OpenGL4.5 and Vulkan.
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Resolution Note:
Fixed by another internal issue: UUM-67512: [Linux] Scene view skybox shows artifacts and windows behind the editor when a material with transparency is used