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Fixed

Under Consideration for 2023.2.X

Votes

0

Found in

2023.2.20f1

6000.0.0f1

Issue ID

UUM-71279

Regression

Yes

[Scene View][Ubuntu] Prefab mode UI ghosting in HDRP

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*Steps to reproduce:*
# Create a new project from an High Definition 3D template.
# Create a cube in Hierarchy and then pull it into the Project window to create a prefab.
# Open the prefab.

*Actual results:* Continuous ghosting of all UI elements in scene, windows behind the editor can show through as well if you bring up the context menu.

*Expected results:* No issues entering the prefab scene.

 

*Reproducible with versions:* 6000.0.0f1, 2023.2.20f1, 2023.2.0a22

*Not reproducible with versions:* 2023.2.0a21, 2022.3.26f1, 2021.3.37f1

*Tested on (OS):* Ubuntu 20.04, MacOS

 

*Notes:*
* *There is a large amount of info in the comments of port UUM-71355:* please refer to this.
** The problematic option seems to be {*}Rendering -> Color Buffer Format{*}. High Fidelity (which is the default quality level for the template) uses *R16B16G16A16* while the other two use {*}R11G11B10{*}. Toggling this option or changing the quality level will showcase the issue.
** It could not be reproduced on Nvidia 1650Ti, but could be reproduced with RTX 2080 Super (Max-Q)(nvidia driver 535) and RTX 3090 (nvidia driver 545) and RTX 4090 (driver unknown). It is perhaps associated with RTX enabled cards.
* In some earlier 2023.2 versions that repro this, *the issue also occurs in scene view.* There is no problem noted in the Game View.
* Attached two .mp4s of this issue occuring in different projects.
* Issue did not reproduce on Mac.
* This did not occur with URP, tested with both OpenGL4.5 and Vulkan.

  1. Resolution Note:

    Fixed by another internal issue: UUM-67512: [Linux] Scene view skybox shows artifacts and windows behind the editor when a material with transparency is used

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