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Playing and exiting play mode triggers a light re-bake
This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Theref... Read more
Adjusting motor speed of the hingejoint2D causes object to move uncontro...
Adjusting motor speed of the hingejoint2D on "piece2" while in play mode. Object starts to move uncontrollably (flickering). Note: O... Read more
When pivot.x is set to 0, Rect Transform is ignoring Vertical Fit set to...
Reproduction steps:1. Open the attached project;2. Select object Canvas/Scroll View/Viewport/Content/GameObject/Text;3. Change Pivot... Read more
RequireComponent Attribute throws an error with UnityEngine.AI
"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object.It fai... Read more
Prefabs values not applied to game object after switching between platforms
Switching compile defines for different platforms can cause inspector to become out of sync with the project files. Steps to Reprodu... Read more
[DX11] The attached game crashes when closed from taskbar with AA disabled
Reproduction steps:1. Open the attached project2. Make sure that AA is disabled in Quality Settings3. Build & run with -force-d3... Read more
Graphics device is automatically disabled in batchmode
It should only disable graphics device when -nographics is also added. This is not the case Steps to reproduce:1. Download and open ... Read more
Crash when a particle system is sub emitter of more than one other parti...
I'm hitting a crash any time I assign one particle system to be a sub emitter of more than one other system. I'm also seeing these w... Read more
Profiler window disappears when you click on DeepProfiler
To reproduce:1. Create a new project.2. Open Profiler Window. (do NOT dock it)3. Press on "Deep Profiler" Expected result: Profiler ... Read more
Editor crashes when opening project
To reproduce:1. Open attached projectThe editor should now crash. Reproducible on 5.5.0f2, 5.5.0f3, 5.6.0a5Not reproducible on: 5.3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size