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Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene 2. Change "middle_camera_green" view port to (0.3;0;1;1) 4... Read more
Content position sets to NaN with clamped Scrollview in Screen Space canvas
Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scrol... Read more
World Space Canvas button gets triggered by incorrect position of mouse ...
Steps to reproduce: 1. Create a new project 2. Import SteamVR asset 3. Open Scene Interactions_Example 4. Enter playmode 5. Move the... Read more
[Mac] Debugger corrupts vector2 values
Repro steps: 1. Open the provided scene 2. Open the script 3. Press the "Play" button in MonoDevelop 4. Add a breakpoint on line 10... Read more
Deferred camera throws an error with RenderTextures if the viewport is n...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Notice the "Dimensions of color surface does not match dimensio... Read more
Render textures/reflection probes data breaks when download a project fr...
Steps to reproduce: 1. Download and open the attached project 2. Upload to collaborate 3. Delete the project folder 4. Download proj... Read more
Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce: 1) Open attached proje... Read more
GridLayoutGroup becomes corrupted when upgrading from older Unity to newer
To reproduce: 1. Open Unity 5.5.3f1 2. Open attached project 3. Open "UItest" scene 4. You will see the UI showing up as intended 5... Read more
Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. Observe Mesh Renderer Component's Lightmap Tiling Offset ... Read more
All about bugs
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