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[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in E...
Steps to reproduce: 1. Open attached project on a Mac editor 2. Open the custom menu window (SampleWindow/Open) 3. Click on the Edi... Read more
[PropertyDrawer] EditorGUI.DrawRect disappears when unfocused
Repro steps: 1) Open the project and Main scene 2) Select object Foo in the Hierarchy and lock the Inspector for the object 3) Notic... Read more
NavMeshAgent does not respect NavMesh after switching AgentType in playmode
NavMeshAgent does not respect NavMesh after switching AgentType in playmode To reproduce: 1. Open attached project 2. Open Untitled... Read more
[tvOS] iOS Target Version enum displayed in tvOS player settings
Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions ... Read more
User can set both "Local Player Authority" and "Server Only" flags in Ne...
In NetworkIdentity user can set both Server Only and Local Player Authority flags, but this doesn't make any sense. So, probably it... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce: 1. Create new project 2. Import zbias-repro 3. Open network view 4. Switch to UV charts 5. Notice that ZBiasedPlane is... Read more
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified --repro in 5.1.4, 5.2.3, 5.3.0f3 -repro: --play sc... Read more
[AW] Rotation property is listed even when it has already been added
When adding properties in the Animation Window, properties are removed from the list of available properties. This works fine with P... Read more
NavMeshSurface does not bake certain places if the surface area is not c...
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view