Search Issue Tracker
Application.targetFrameRate causes Timeout warning
On an Android, if Application.targetFrameRate is used then minimzing the app shows the following warning: 10-22 13:49:44.301 2117 21... Read more
[OcclusionCulling]Occlusion culling culls visible objects
To reproduce:1. Open project.2. Open the scene "CullingBugScene"3. Rebuild occlusion culling4. Play the sceneNotice that visible obj... Read more
Some shader combinations don't reload texture assets when reference is b...
NOTE: Behaviour is by design and bug was with the documentation. In this case, "fix" means that documentation was updated. Steps to ... Read more
Wrong game object is expanded using right arrow after AlphaNumericSort g...
Update: BaseHierarchySort is going to be obsolete in 5.4. Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Se... Read more
[Windows][MultiDisplay] The second screen in the multi-display mode gets...
When using the multi-display feature, the screen on the second display gets offset in the vertical direction. This issue only reprod... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce:1. Build attached project2. Deploy solution to device3. Notice that app runs at 26 fps in portrait mode and fps drops t... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps:1.Open attached Unity project.2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
Custom font (Unicode) vertical alignment is wrong on "Text" component
Text using custom fonts set to Unicode is aligned wrong on Text components in 5.3 (Too high on Y). Repro Steps:1) Open attached proj... Read more
[tvOS] TouchScreenKeyboard is not opened when focusing/activating UI.Inp...
To Reproduce: 1. Build and run the attached App.2. Navigate to the Input Field.3. Observe that there is no way to open TouchScreenKe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size