Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a4
Issue ID
749352
Regression
No
NavMeshSurface does not bake certain places if the surface area is not centered on the object
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the center of navmesh area is displaced.
To reproduce:
1. Open attached project
2. Open Untitled scene
3. Select Cube game object in Hierarchy
4. Bake NavMesh on the Cube's NavMeshSurface script
Expected result: The encompassed area bakes
Actual result: It doesn't
Note: If you increase the Size X variable ~60 OR Size Z variable above ~100 the area starts to bake.
Note #2: An extremely interesting result happens when you increase Size Z value to 100.
Half of the encompassed area get's baked, another half does not. Attaching a screenshot with this StrangeNavMesh.png in files.
Screencast of reproduction: http://screencast.com/t/Rh6wYYoC
Reproduced on:
Version 5.4.0a5 (806f333a7d81) Personal
Mon, 30 Nov 2015 22:54:41 GMT
Branch: ai/navmesh/builder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment