Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a4
Issue ID
749352
Regression
No
NavMeshSurface does not bake certain places if the surface area is not centered on the object
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the center of navmesh area is displaced.
To reproduce:
1. Open attached project
2. Open Untitled scene
3. Select Cube game object in Hierarchy
4. Bake NavMesh on the Cube's NavMeshSurface script
Expected result: The encompassed area bakes
Actual result: It doesn't
Note: If you increase the Size X variable ~60 OR Size Z variable above ~100 the area starts to bake.
Note #2: An extremely interesting result happens when you increase Size Z value to 100.
Half of the encompassed area get's baked, another half does not. Attaching a screenshot with this StrangeNavMesh.png in files.
Screencast of reproduction: http://screencast.com/t/Rh6wYYoC
Reproduced on:
Version 5.4.0a5 (806f333a7d81) Personal
Mon, 30 Nov 2015 22:54:41 GMT
Branch: ai/navmesh/builder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment