Search Issue Tracker
By Design
Votes
0
Found in
5.3.0b2
Issue ID
735994
Regression
No
[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in EditorWindow in Mac Editor
Steps to reproduce:
1. Open attached project on a Mac editor
2. Open the custom menu window (SampleWindow/Open)
3. Click on the Edit menu item to expand it
4. Click the Edit menu item again to close it
5. Editor window will call EventType.ValidateCommand and print out what events have been called in the console
Note:
Doesn't reproduce on Windows 10
Reproduced with:
4.6.9p3, 5.3.0f2, 5.4.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment