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[Windows] Playing scene with MV attached debugger crashes
Project Steps: 1. Open Visual studio 2015. 2. Attach debugger. 3. Play scene. 4. Crash! Read more
Not possible to navigate over UI buttons with keyboard only
Not possible to navigate over UI buttons with keyboard only. Reproducible on 5.2, 5.3, 5.4; 1. What happened Keyboard-only navigati... Read more
[WebGL] Audio sounds different depending on format
-e: see title --repro 514, 523, 530 -repro: --open attached project --add the wav files as clipc --run in editor --press r,t,y for ... Read more
Script implementing interface, doesn't have a checkbox to be disabled in...
- Create a script that inherits from MonoBehaviour and implement an interface. e.g. public class NewBehaviourScript : MonoBehaviour,... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps: 1. Create new project 2. Import "BatchingTest52" Unity Package user has provider 3. Open "M... Read more
Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, ... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps: 1. Open "u5wheels" project user has attached 2. Open "wheelrepro" scene 3. Play scene 4. Op... Read more
[WinRT] Screen.Resolutions returns window size, rather than monitor reso...
We should probably match the behaviour of the standalone player for consistency. Read more
[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor; 2. Create new project and scene; 3. Open Asset Store window (Window -> Asset Store); 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view