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Assetbundles built with the same shaders different from each other
To reproduce: 1. Delete the "NewUnlitShader X.shader" files from the assets folder 2. Delete everything from Assets/StreamingAssets/... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps: 1) Open the project and the only scene in it 2) Build and run 3) Notice the player becomes not responsive 4) Select Mai... Read more
Huge latency when opening Animation window on curves with lots of 55 sec...
Steps to reproduce: 1. Download and import attached repro project. (repro-case_747768-AnimationLagIssue.zip). 2. Open scene "Simple... Read more
GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it 1 Create New project 2 In main... Read more
[Visualization] Scene visualization modes doesn't work with zbiasing
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps with Auto 4. Notice that there is ZBiasedPlane show in game... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
[PlayableAPI] Mixing animations causes blent game object to jump
Reproduction steps: 1. Open attached project. 2. Open and play "Scene" scene. 3. Click on "Fire Grenade". Actual behavior: left mod... Read more
[enableEmission] Typo in warning CS0618, which says to use emission.enable
Repro steps: 1) Open my attached project and the only scene in it 2) Notice one warning(CS0618) and one error(CS1061) in the console... Read more
[TreeViewUtility] NullReferenceException when trying to configure Avatar
Steps to reproduce: 1. Open attached project (link bellow) 2. Open scene "golem totally awesome" 3. Select "golem mecanim" in hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view