Search Issue Tracker
Fixed in 5.5.0
Votes
3
Found in
5.2.3f1
Issue ID
749303
Regression
No
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just plays
-e: see title, the clip just plays straight away and doesn't stop when specified
--repro in 5.1.4, 5.2.3, 5.3.0f3
-repro:
--play scene in attached project in editor
--click button
--notice 1 sec delay to start and it stops after 2 seconds
--build & run for webgl
--click button
--NOTICE clip plays straight away and doesn't stop at scheduled time
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Robin_Hayes
Jun 25, 2016 07:03
I am experiencing this issue with 5.3.4f1 and 5.3.5f1
luizgpa
Jun 01, 2016 01:33
5.3.5 still has the same issue.
When will this fix be avaliable?
bjennings76
Jan 31, 2016 22:52
I'm experiencing this issue using Unity 5.3.2f1.