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Fixed in Unity 5.5.0

Votes

3

Found in

5.2.3f1

Issue ID

749303

Regression

No

[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just plays

WebGL

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

-e: see title, the clip just plays straight away and doesn't stop when specified
--repro in 5.1.4, 5.2.3, 5.3.0f3

-repro:
--play scene in attached project in editor
--click button
--notice 1 sec delay to start and it stops after 2 seconds
--build & run for webgl
--click button
--NOTICE clip plays straight away and doesn't stop at scheduled time

Comments (3)

  1. 915f4235cfca3ec79db7a122d7348296?d=mm

    Robin_Hayes

    Jun 25, 2016 07:03

    I am experiencing this issue with 5.3.4f1 and 5.3.5f1

  2. Bce97fbc805338ae129407c1760fd0d2?d=mm

    luizgpa

    Jun 01, 2016 01:33

    5.3.5 still has the same issue.
    When will this fix be avaliable?

  3. 3ab854032a0be301dadbc2c2d434b863?d=mm

    bjennings76

    Jan 31, 2016 22:52

    I'm experiencing this issue using Unity 5.3.2f1.

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