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[Android] Remote Frame Debugger does not work on Android
Unity Android app crashes when activating frame debugger Read more
[Android]Render to texture is black when coming back from background on ...
To reproduce: 1) Open attached project and scene in it 2) Build and run on Android 3) Tap on screen, the character will change color... Read more
[javascript] crashes when using GetComponent.<Transform> when declaring ...
Unity crashes when in javascript's variable declare user tries to assign value using GetComponent<> function. Crash only happens if ... Read more
UI leaks memory in ScrollRect.LateUpdate
Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more
[MSE] game object duplicates on play when reference to that game object ...
Reproduction steps: 1. Open attached "NUP43" Unity project. 2. Open "1" scene. 3. Drag and drop "2" scene into the "1" scene hierarc... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Cloth
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh has a Cloth component, the particles are on... Read more
Attempt to serialize the "decimal" type throws an "Invalid IL code" error
Repro steps: 1. Add "[SyncVar] private decimal test;" declaration in NetworkBehaviour script 2. Attach that script to the player obj... Read more
[DeepProfile] Crash on "RtlLookupFunctionEntry returned NULL function" w...
Reproduction steps: 1. Open attached project. 2. Open "scene" scene. 3. Go to "Window > Profiler" 4. Click on "Deep Profile" in the ... Read more
[SpeedTree or TreeCreator?] Trees do not get Realtime GI and emission fr...
Steps to reproduce: 1. Download and import attached project. 2. Play. (Or inspect in the editor) Expected result: Tree gets red co... Read more
[Animator] When deleting a Transition or State hindrance message box app...
Steps to reproduce: 1. Download and import attached project. 2. Open "main" Scene. 3. Select "test" GameObject in the Hierarchy vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view