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[WebGL] CreatePrimitive fails to create required components
1. What happened - Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube)- Built fo... Read more
[tvOS] Clicking 'menu' button while a video is playing always closes the...
To Reproduce: 1. Build & run the attached app.2. Make sure that 'UnityEngine.Apple.TV.Remote.allowExitToHome' is set to false (u... Read more
[tvOS] Video sound continues to play in the background when the app is c...
To Reproduce: 1. Build and run the attached project.2. Enable 'UnityEngine.Apple.TV.Remote.allowExitToHome' using the menu on the le... Read more
[tvOS] Remote.reportAbsoluteDpadValues is set to false when Apple TV is ...
To Reproduce: 1. Make sure to set 'Sleep After' to the lowest possible value (15min) in General Settings and deploy the attached app... Read more
[Android/Shaders]All materials render in pink color on Arm/Tegra devices...
DUT (Reproduced):Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1)Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (An... Read more
[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...
1. Open Unity and set OpenGL as graphic API:a. Edit - Project settings - Player.b. Uncheck Auto for windows.c. Press + and add OpenG... Read more
[tvOS] Icon alpha channel is removed when building Xcode project
To Reproduce: 1. Open the attached project, osberve that the 'AppleTV-Icon-App-Small-400x240.psd' icon set in player settings, is pa... Read more
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce1. Import SSRBackfacing.Unitypackage2. Open 'UFPS_SkyCity.unity"3. navigate to the spinning capsules/ovoid4. Align... Read more
[Shaders] hlsl2glsl resolves some function overloads differently from HL...
User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes