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Editor manifest hasn't been updated to include the latest 2.0.x IAP Package
The current manifest for 2018.3 contains IAP package version 2.0.1, which is not the latest 2.0.x release. This means that when you ... Read more
Test runner xml report has repeating logs when running on players
Steps to reproduce: 1. run playmode tests on standalone and save xml example command to execute: Unity.exe -runTests -projectpath .... Read more
[Android] FMOD failed to initialize the output device.: "Error initializ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run SampleScene on a device 3) Check the logcat and... Read more
[iOS] Canvas loads after the scene is loaded
Scene loads before the canvas, which results in seeing what in the scene before the canvas appears. To reproduce: 1. Open users att... Read more
ADB prevents Editor logs from being deleted/renamed on windows
Steps to reproduce: 1. Open the editor, select the Android platform 2. Wait for the devices to be fetched (that starts up ADB) 3. Cl... Read more
ProBuilder - Warning when opening Preferences or Settings - PreferenceIt...
If you have ProBuilder installed and open the editor Preferences or Settings windows, the following warning will be displayed in the... Read more
[Android] The Java.exe process that executed Gradle is not Terminated wh...
To reproduce: 1. Download attached project "AndroidTest.zip" 2. Open Command Prompt 3. Write this line "\path\to\Unity.exe" -batchM... Read more
SceneManager.LoadScene Unable to unload scene.
I have a Canvas button that triggers the SceneManager.LoadScene(). The issue is that it calls the OnBecameInvisible() method. This w... Read more
Timeline animated object jumps around while animating its Position or Ro...
Steps to reproduce: 1. Open SampleScene in the attached project 2. Select Plane and in Timeline window add Animation Track with Plan... Read more
[Android] [Windows] When selecting incompatable JDK, pop up appears with...
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Go to Preferences -> External Tools and disable 'Use embe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"