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Under Consideration for 6000.5.X, 6000.6.X
Votes
1
Found in
6000.0.68f1
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135640
Regression
No
2D Freeform Light shadows disappear when light center is offset from shape bounds
How to reproduce:
1. Open the attached “IN-134986_TestProject.zip” project
2. Open the “TestScene” scene
3. Select the “BlackCube” GameObject in the Hierarchy
4. Drag it towards the right end side of the “Freeform Light 2D” GameObject
5. Observe the Scene View
Actual result: The shadow from “BlackCube” disappears even though it is still lit up
Expected result: The shadow persists until “BlackCube” is no longer in the light
Reproducible with: 2023.1.0a3, 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Reproducible on: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible on: No other environments tested
Note: The bigger the offset from the light center to its bounds the earlier the shadows disappear
PR: https://github.cds.internal.unity3d.com/unity/unity/pull/96041
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AndreaGalet
Feb 26, 2026 20:27
I discovered this because usually I offset the center of the light to make the light project the 2D Shadow in a precise direction only, usefull to simulate a light entering rom a window for example.