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[Editor] NullReferenceException on opening import settings of preset
NullReferenceException is thrown on console While opening import settings of preset Steps to Reproduce:1. Create a new project.2. Cr... Read more
A ghost of a game object stays in origin which can only be seen in Mater...
Steps to reproduce:1. Create a new project2. In Scene view, change Draw Mode to Material Validation/Validate Albedo3. Create a Cube4... Read more
[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...
How to reproduce:1. Open given Unity project2. Enter "SampleScene"3. Go File -> Build Settings.. -> Build and make a build4. W... Read more
Obsoleted network types cause TypeLoadExceptions in Playmaker dll
When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update.Afterwards, a lot of er... Read more
Websocket over TLS with mqtt fails connection and raise unexpected excep...
How to reproduce: 1. Open attached Unity project "AwsWebsocket"2. Enter the play mode3. Press "Connect to the endpoint" Expected res... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...
Reproduction steps:1. Create a new project.2. Import the attached package "QAPackage.unitypackage (29.1 KB)".3. Build and run the "b... Read more
"Lightmap Static" option in "MeshRenderer" component brakes object light...
How to reproduce:1. Open attached project "PolybrushStaticLighting.zip" and scene "testScene"2. In Hierarchy window, select "Capsule... Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage)2. Open the "de... Read more
[OSX] Markers for drag and dropping do not appear anymore in the Hierarchy
Steps to reproduce : - create a new project- in the Hierarchy try to make a game object a child of another and notice the blue marke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used