Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1
2019.2
2019.3
2020.1
2020.1.0a11
Issue ID
1195238
Regression
No
[TreeCreator] [Preset] Tree properties changes in the scene on changing the properties in Tree preset asset and vice versa
Tree properties changes in the scene on changing the properties in Tree preset asset and vice versa.
Steps to repro:
1. Create a new project.
2. GameObject > 3D Object > Tree.
3. Create a Preset for Tree.
4. Change Tree Seed, Ground Offset and Translucency Color properties in Tree preset asset.
Actual Result:
Tree properties changes in the scene on changing the properties in Tree preset.
Expected Result:
Tree properties should not be changed.
Reproducible on:
2020.1.0a11.
Note:
- Could not Test on 2019.3, 2019.2, 2019.1 due to https://fogbugz.unity3d.com/f/cases/1187140/
- Preset is introduced in 2018.2 and preset properties were introduced from 2019.1.
Environment:
Windows 10 & Mac 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
Resolution Note (2020.1.X):
The Tree component inspector is editing an Asset in the project instead of self-contained data. This behaviour is not supported by the Preset system.
The Tree component will be excluded from the Preset system until a team can actively work on the Tree implementation.