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Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce: 1. Open attached project 2. Build app for UWP with il2cpp scripting backend 3. Open VS solution 4. Deploy on loc... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project 2. Go to File --> Build Settings 3. Press Build and Run with the Standalone platform... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
Editor crashes and Assertion failed on expression: '!gameObject.IsActive...
To reproduce: 1. Open repro project(link in edit) 2. Open 'Test' scene 3. Delete all GameObjects except 'MachineGun' 4. Play scene ... Read more
Animation curve is stuttering while rotating the game object
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Choose "Hero" game object in the hierarchy; 4. In the Animation win... Read more
Objects in the scene get lighter when a new scene is created
To reproduce: 1. Open attached Unity project "tests.zip" 2. Open "Test 2" scene 3. Observe objects in the scene view 4. Create a new... Read more
DrawMeshInstancedIndirect draws nothing when passed camera
Reproduction steps: 1. Open project attached(DrawMeshInstancedIndirectBug.zip). 2. Open scene "instancetest". 3. Press play 4. Selec... Read more
App rotates 360 degrees when opening landscape project while holding dev...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on "to Landscape" button 4. Click on menu... Read more
Echo delay parameter in Play mode differs from chosen value in Inspector
To reproduce: 1. Open user's project 2. Open Audio mixer, select master from Groups 3. In Inspector window, change the delay to ~100... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException