Search Issue Tracker
[asmdef] Script defined in an Assembly Definition can't access plugins f...
Reproduction steps: 1. Open "Assembly Definitions and Plugins.zip" project2. Open "ScriptInAssembly.cs" script3. Uncomment the 9th l... Read more
Null Reference exception occurs on updating package manager UI
Null Reference exception occurs and package manager window disappears on updating it. Steps to Repro:1. Open attached or create a ne... Read more
[Package Manager] Reload from assembly error occurs on updating any package
Reload from assembly error occurs on updating any package through the package manager Steps to Repro:1. Open attached or create a ne... Read more
[Mobile] When Draw Instanced is enabled, Spot Light intensity is extreme...
To reproduce:1. Open attached project;2. Switch to Android Platform;3. Build and run the "11_LightingScenarioTest" scene to Android ... Read more
[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled
To reproduce:1. Open attached project;2. Enter "9_Realtime GI" scene;3. Build and run on Android devices;4. When app launches, press... Read more
[.NET 3.5] Trying to reach interface that was not implemented properly, ...
To reproduce:1. Open repro project2. Play 'Main' scene3. Using WASD control player to collide with the dark tiles Expected vs Actual... Read more
[2018.1 and earlier] Crash in PhysX::SQ::Populate when using applyShapeT...
To reproduce:1. Open project2. Make sure, that Size over Lifetime is enabled in 'FxWpnHeavyBurstFireBlasterProjectile' prefab3. Play... Read more
Package Manager doesn't update UI after fetching dependent packages
HD Pipeline package depends on two other packages: PostProcessing and Render-pipelines.core. Fetching HD Pipeline in an empty Unity ... Read more
[iOS] Asset Bundle build causes "Could not produce class with ID ..." er...
Reproduction steps:1. Open the attached project "New Unity Project";2. Open the aaa.unity scene;3. Build the asset bundles of this s... Read more
Dynamic link library initialization failed in Player, but works in Editor
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode and See an output "libTest says: "3. Build the project with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used