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Asset Bundled Prefab is not aquiring applied lighting index: renderer.li...
Steps to repro: 1. Download attached project - https://oc.unity3d.com/index.php/s/qmGgVmvCEHrZPlY 2. Open 'LightMapTest2' scene; 3.... Read more
Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip) 2. Open MainScene from the project 3. Enable Material Animation Expected result... Read more
[iOS] Pasting Unicode U+FDFD to InputField clears the font texture
Reproduction steps: 1. Open the attached project "fdfdTest.zip"; 2. Make a build for iOS platform; 3. Launch the built project on an... Read more
[WindowsMR] Graphics debugging fails for a Windows Mixed Reality app
Steps to reproduce: 1. Download attached project 2. Change platform to UWP 3. Enable XR support 4. Build VS solution 5. Debug -> Gra... Read more
Gizmos toggle button in the Scene view lacks the two-state functionality...
Steps to reproduce: 1. Create a new project and open the SampleScene 2. Navigate to the Scene view and click on the Gizmos button e... Read more
[UI] Transform component displays inaccurately rounded values when using...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Select any GameObject within the scene and begin m... Read more
[Android] Orientation not calibrating correctly when flipping device in ...
Reproduction steps: 1) Download and open user's attached project 2) Build and run on an Android device 3) Make sure to hold the devi... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce: 1. Download attached project 2. Open SampleScene (Asstets->Scenes) 3. Select "Directional Light" game object in ... Read more
Animator sub-window layout changes are not saved correctly
How to reproduce: 1. Create a new project 2. Go to Window -> Animation -> Animator 3. Scale the layers/parameters sub-window within ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL