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[WindowManagement] NullReferenceException occurs when changing Windows U...
NullReferenceException is thrown on changing scale factor of the screen from Window's display settings. Refer the attached Video Ste... Read more
CommandBuffer on AfterLighting is not executed in a player
How to reproduce:1. Open attached Unity project2. Enter the play mode3. Notice four colored point lights are rendered4. Build and ru... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more
[Mac] Video-heavy project does not get successfully imported when launch...
How to reproduce:1. Download and extract the linked project2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode... Read more
[Mono] [Coverage] "mono_profiler_get_coverage_data" returns wrong data
How to reproduce:1. Open "mono_profiler_coverage_wrong_data.zip" project2. Enable Code Coverage (Preferences > General > Enabl... Read more
Package list is misaligned with arrows which expand packages previous ve...
To reproduce:1. Open the Package Manager in any project2. Observe the arrows in the Packages list Expected: Arrows are aligned with ... Read more
[HDRP] 'HDRP Asset missing' warning has a spelling mistake
Repro:1. Create a new unity project.2. Download High Definition RP package through Package Manager. (Window -> Package Manager)3.... Read more
Scaled and animated GameObject with Skinned Mesh renderer is not lighted...
How to reproduce:1. Open the attached project (case-1183294-Project.zip)2. Open the Sample Scene3. Press the Play button Expected ou... Read more
Addressables increase the size of an app when opening it repeatedly with...
Steps to reproduce:1. Open and "Build and Run" user-supplied project2. Check the size of the app on the device by holding on the app... Read more
System.Configuration.dll fails to load when running a built project
How to reproduce:1. Open the SampleScene in the attached "case_1183654-ioc" project2. Enter play mode3. Notice the working GUI Label... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument