Search Issue Tracker
[UI] Unable to provide Custom color selection for UVs in Lightmaps
"think yellow for UVs might not be the best colour, since it’s very bright and on a lightmap you’re often dealing with white areas. ... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more
[Shuriken] Particle travels a shorter distance when in Play Mode
How to reproduce: 1. Open project from the attached file "1257373.zip" 2. Open the Scene View and select "Particle System" GameObjec... Read more
Simulated touch phase oscillates between "Moved" and "Stationary" when m...
How to reproduce: 1. Open attached project "DeviceSimBugs.zip" 2. Open Device Simulator Window 3. Open SampleScene 4. Enter Play Mod... Read more
[iOS] Storyboard shows in landscape orientation for a second even though...
Steps to reproduce: 1. Open attached project (test-portrait.zip) 2. Switch to iOS 3. Make sure that 'Orientation' is set to 'Auto R... Read more
[Shuriken] Editor freezes when Sub Emitter option is clicked from Partic...
In Particle System, Create and assign a Particle System as Sub Emitter. now create its preset. On clicking Sub Emitter Property in p... Read more
Unable to render to color attachment with ScriptableRenderContext DrawSh...
How to reproduce: 1. Open attached project "DrawShadowsToColorBuffer.zip" and scene "SampleScene" 2. In Game View, observe inside t... Read more
[DXR] Shader graph does not get Z and W components of texture coordinate...
How to reproduce: 1. Open the attached project named "Case_1265309" 2. Open the Test Scene 3. Enter Play mode 4. Observe the 2 quads... Read more
Crash on mono_class_fill_runtime_generic_context when entering Play Mode...
Reproduction steps: 1. Open user's attached project 2. Open scene "Main" 3. Enter Play Mode 4. In the Game, press "Button", then "Ru... Read more
Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph