Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b1
2020.1
Issue ID
1184083
Regression
No
Particles with Orbital Velocity set in Local Space rotates around custom point when Custom Simulation Space is used
How to reproduce:
1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)
2. Open the repro scene ("Scene")
3. Select the "World" object in the Hierarchy
4. Inspect how the particles are simulated (they are rotating around the particle system itself)
5. Select the "Space" object in the Hierarchy
6. Inspect how the particles are simulated (they are rotating around the custom point)
Expected results: Particles rotate around the Particle System itself (as in "World" object)
Actual results: Particles rotate around the custom point (as in "Custom" object)
Reproducible with: 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Couldn't test with: 2017.4 (Velocity over lifetime module didn't have the orbital options)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed in 2019.3.0f6, 2020.1.0a20