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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

2022.3.72f1

6000.0.69f1

6000.3.10f1

6000.4.0b11

6000.5.0a7

Issue ID

UUM-135558

Regression

No

Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene

Scene Management

-

Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “GameScene”
3. Wait a couple of seconds and observe the crash

Reproducible with versions: 2022.1.25f1, 2022.3.72f1, 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a7
Not reproducible with versions: 6000.6.0a1

Reproducible on: macOS 15.7.2 (M1 Max), Windows 11
Not reproducible on: no other environment tested

First few lines of StackTrace:
#0 0x00000103de8cec in CollectAllSceneManagerAndObjectIDs(UnityScene const&, core::vector<int, 0ul>&, TransferInstructionFlags, BuildTargetSelection const&)
#1 0x00000103de86c8 in GenerateSceneFileIDs(UnityScene const&)
#2 0x00000103de90ac in GenerateSceneFileIDsForLoadedScenes()
#3 0x0000010426f168 in WriteLightingDataAssetJob::Prepare(core::vector<UnityGUID, 0ul>&)
#4 0x000001041d7f6c in IssueWriteLightingDataAssetJob(JobManager*, core::vector<UnityGUID, 0ul>&, Hash128 const&)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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