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[MSE] In Play Mode, inconsistent Lighting settings warning is thrown whe...
When GI is disabled, it is expected that this warning is not displayed:"Your current multi-scene setup has inconsistent Lighting set... Read more
[ReflectionProbes][HDRP] Default reflection probe is not disabled during...
In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more
[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce:1. Create a new project2. Add new c# script to project3. Click to open a newly created script Expected: one instance of... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
[OSX] Video glitching when Spatial quality is set to high
To reproduce:1. Build and run project for Mac Standalone2. Click "Big video" button3. Notice that video is glitching Reproducible: 2... Read more
[SpriteShapeProfile] PolygonCollider2D doesn't adapt to shape when new S...
PolygonCollider2D doesn't adapt to shape when new SpriteShapeComponent is created. Steps to Reproduce:1. Open the "SampleScene" from... Read more
[OSX] Middle button horizontal scroll does not work in Timeline when usi...
To reproduce:1. Open repro('example') project2. Open Timeline window, select 'New Timeline' in the project window3. Try to scroll ho... Read more
EditorWindow.Close() doesn't close the sub window
To reproduce: 1. Open the project, attached by the user (EditorWindow Bug Test.zip)2. Go to Window -> New Window3. Press Close bu... Read more
Game object changes its muscle pose when record button is pressed in the...
How to reproduce:1. Import assets, attached to the latest users email2. Load scene "ikTestScene"3. Select ikTestChar gameobject in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used