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Shaders should not be cached on Vivante GC1000
Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more
Incorrect resolution after snapping application's window
While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more
custom cursor doesn't apear in a built project
To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more
[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...
Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. t... Read more
"PostProcessBuildAttribute" link is broken
In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more
Crash when calling Application.LoadLevel
Steps to reproduce : - import the project attached- open the scene "Main Menu"- disable the "Network" game object in the Hierarchy- ... Read more
RaycastHit2D is a struct so it can not be null
In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more
antiAliasing value must be 1,2,4,8 while the docs state that it can also...
antiAliasing value cannot be 0. (Docs are wrong) Read more
Project fails at AOT cross compile for iOS on Windows when "Script Debug...
Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more
Project and Hierarchy tab items are no longer "spring-loaded"
To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected