Search Issue Tracker
[Android] AndroidPlatformIconKind is not accessible in user scripts
'AndroidPlatformIconKind' was made internal in 2018.2 and is not longer accessible from custom build scripts. ----------------------... Read more
[VR]Camera rotation is distorted if rotation values are set before play
Steps to reprduce: 1. Download and open the attached project2. Enter Playmode in VR3. Look around Expected result: camera rotation i... Read more
Unity editor crashes in Play mode when using ICloneable
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: implementing ICloneable should workActua... Read more
[OSX] Build crashes when using Shader Preloading on Metal
To reproduce:1. Open project2. Build and run using Metal Expected vs Actual: build should not crash Reproduced: 5.6.5p1, 2017.1.3f1,... Read more
Unity crashes upon converting Alembic file to FBX
Steps to reproduce:1. Download and open the attached project Result: crash project incorporates https://github.com/unity3d-jp/Alembi... Read more
Editor crashed in UVModule::PrepareForRender when entering Play Mode whe...
How to reproduce:1. Open given Unity project2. Enter "test" scene3. Select RAT 2D assets -> Sprites -> New Sprite Atlas in Pro... Read more
[BuildReport] Reports stored in a variable get deleted after each build
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools > Settings > Builder3. Platform list shoul... Read more
Switching focus causes shader recompile loop
In Unity 2018.2.b3 the shader complie seems to be stuck in a loop when focus is shifted outside of Unity and then back in. Steps to ... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro:1. Open attached or create a new project2. Switch platform to Windows uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used