Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a11
Issue ID
1195220
Regression
No
[IMGUI] Translucency Color text is clipped in Tree preset asset
Translucency Color and Shadow caster Resolution text is clipped in Tree root node.
In Branch group under Shape property most of the sub properties text are clipped.
Steps to repro:
1. Create a new project.
2. GameObject > 3D Object > Tree.
3. Create a Preset for Tree.
4. Select newly created Tree preset asset in the project window.
5. Select Tree root node.
Actual Result:
Translucency Color text is clipped in Tree preset asset.
Expected Result:
Translucency Color text should not be clipped in Tree preset asset.
Reproducible on:
2020.1.0a11.
Note:
Can't be Tested lower version than 2020.1.0a10 due to https://fogbugz.unity3d.com/f/cases/1187140/
Environment:
Windows 10 & Mac 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2020.1.X):
Low priority defect and unlikely to be fixed for the near future