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Not Reproducible

Votes

1

Found in

2019.1.9f1

2020.1

Issue ID

1194629

Regression

No

[Android] Audio latency in playback when using AudioSource.Play() on low end Android devices

Mobile

-

To reproduce:
1. Open attached project
2. Build and run to older than android 8 devices
3. Make volume on in the device
4. Press anywhere in the application and watch how sprite falls down

Actual result: Audio has latency when one sprite touches another one
Expected result: The audio should align with the sprite touching another sprite.

Reproduced with: 2019.2.11f1 2020.1.0a11
Can not check on 2017.4 and 2018.4 due to errors.

Tested with:
No repro:
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00290, Samsung Galaxy S10 5G (SM-G977U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Reproduced with:
VLNQA00002, Samsung Galaxy S5 Neo (SM-G903F), Android 6.0.1, CPU: Exynos 7 Octa 7580, GPU: Mali-T720
VLNQA00112, Htc M9 (HTC One M9), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430

Note: logcat attached

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