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[ Terrain ] Undo/Redo functionality for created connected Terrain Tiles....
Undo/Redo functionality for created connected Terrain Tiles is missing. When creating a Terrain tile and pressing Ctrl-Z, instead of... Read more
[PLM] Empty directional and Intensity lightmaps are baked when there are...
Steps to repro:1. Open attached project and 't1' scene;2. Open Lighting window (Windows>Rendering>Lighting Settings);3. Clear ... Read more
[ Terrain ] Application of details to Terrain is not aligned with brush ...
Application of details to Terrain is not aligned with brush shape and size Read more
[Android][Mono] Crash on application launch when "Disable HW Statistics"...
How to reproduce:1. Open attached "AndroidCrash" project2. Build and run application on Android Result: Applications crashes on laun... Read more
Crash when trying to access null object in OnGUI() on GUI Button press
How to reproduce:1. Open attached project ("case_1033579_repro.zip")2. Enter play mode3. Press "Process" button in the top left corn... Read more
"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file. Steps to reproduce 1. Create a project.2. Create a terrain.3.... Read more
Coroutines Started within another Coroutine show up under the calling Co...
How to reproduce:1. Open attached Unity project "Test Bed copy"2. Load scene "Scene1"3. Open Profiler window4. Enter the play mode5.... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce:1. Download 1030427_repro.zip2. Change platform to UWP3. Build to any device with IL2CPP backend4. Open VS soluti... Read more
Cinemachine Virtual camera behaves differnetly in Play Mode
I use a virtual camera to look at and follow my character while she runs in the scene.The actual running is controlled by timeline.I... Read more
PrebuildSetupAttribute cannot find types in arbitrary assemblies
PrebuildSetupAttribute (and probably PostBuildCleanup too) cannot find their target types if the types are not in a specific list of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used