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[Mobile] TerrainTree billboards are not transparent and they do not rota...
How to reproduce:1. Open "test2019tree.zip"2. Build on Android/iOS3. Rotate joystick to see the trees rotate Expected result: Terrai... Read more
Texture compression ASTC format "Fast" override produces black pixel col...
Using "Fast" compressor quality import setting override on ASTC format textures produces wrong colors in parts of the input texture ... Read more
Entities with Terrain Tools Package throw conflict in the stable type ha...
How to reproduce:1. Open the attached project named "Case_1292459"2. Observe the Console window upon launch Expected result: The pac... Read more
Asset DB v2 metafile restoring is different from v1
Asset DB v2 does not restore metafile the same way v1 does. I think the v1 behaviour is desired, but should be determined before fix... Read more
Duplicating a folder creates two copies when the folder contains two or ...
How to reproduce:1. Open the attached 'case1292015.zip' project2. Select the 'Cave' folder3. Duplicate it ('Ctrl' + 'D') Expected re... Read more
Crash on SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&...
How to reproduce:1. Download the attached 'naquera-unity.zip' and 'unity-common.zip' and make sure they are in the same directory2. ... Read more
[Tilemap] Tilemap.SetTile method documentation in the IDE lacks descript...
How to reproduce:1. Open the attached '1292596.zip' project2. In the Project window double-click on the 'Test' Script3. Hover the mo... Read more
[PackMan] Incorrect version of Asset is downloaded when using "Open In U...
How to reproduce:1. Open Rewired asset in the Asset Store window - https://assetstore.unity.com/packages/tools/utilities/rewired-216... Read more
Editor Crashes when particle system duration field is cleared after ente...
Reproduction steps:1. Open user's attached project "ParticleSystemBug.zip" and scene "SampleScene"2. Enter Play Mode3. In Hierarchy ... Read more
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...
Reproduction steps:1. Import GlobalObjectIdBug.cs2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default