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typo/grammar mistake in Unity Bug Reporter
Steps to reproduce: 1. Open Unity Bug Reporter Result: second question looks like this "How we can reproduce it using the example yo... Read more
Editor freezes/crashes at SetCurrentMemoryOwner when opening a scene aft...
Steps to reproduce: 1. Open the attached project 2. Open the sceneA.unity scene 3. Select directional light and lock the inspector v... Read more
Invalid path characters in Company or Product name prevents from generat...
Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany shouldn't e... Read more
WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress ge... Read more
Collliders unstable due to body type constantly being set to kinematic
To reproduce: 1. Open the project 2. Enter play mode The boxes fall apart Expected: the stack of boxes is stable and does not fall... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[Linux Editor] Accessing a native plugin crashes the Editor in GetInterf...
Steps to reproduce: 1) Open the attached project. 2) Open 'main' scene. 3) Press Play. Result: The Editor crashes in GetInterfaceIm... Read more
[Linux Editor] Shader fails to compile on Linux
Shader fails to compile on Linux. It compiles fine on OSX (bot use OpenGL Core profile). Steps to reproduce: 1) Open the latest att... Read more
ReleaseAllScriptCaches did not release all script caches error followed ...
Steps to reproduce: 1. Open attached project provided in link bellow 2. Open scene "town1" and run it 3. Start as host. To simplify... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited