Search Issue Tracker
[Shadergraph] Changing mode of color property from HDR to Default does n...
Reproduces on Master (bcdb37f295) and 4.10.0 Repro steps: 1. Use Universal RP 2. Create a PBR Shader 3. Create a Color property 4. ... Read more
Profiler Rendering module and Game window Stats tab display different am...
How to reproduce: 1. Open the attached 'project-1218591.zip' project 2. Enter Play mode 3. In the Game window open the Stats tab and... Read more
[Preset] "Supported Aspect Ratios" dropdown icon overlaps with window la...
On creating preset of "Player Settings", Dropdown icon of "Supported Aspect Ratios" under "Resolution and Presentation" and "Preload... Read more
Light gray line is visible in the Inspector when Entities package is ins...
How to reproduce: 1. Open the attached 'project-1218541.zip' project 2. Select an object in the Hierarchy window 3. Observe the gray... Read more
[Preset] NullReferenceException is thrown continuously on deleting Level...
On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more
Default TextMeshPro Text preset is not applied when creating a new TextM...
How to reproduce: 1. Open the attached 'project-1218365.zip' project 2. In the Project Browser inspect the 'TextMeshProUGUI' preset ... Read more
[VCS] Linear color space affects version control icons
How to reproduce: 1. Create a new project and connect it to Perforce 2. Change the Color Space to Linear 3. Observe the version cont... Read more
SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...
Reproduction steps: 1. Open the user's attached project "New Unity Project.zip" 2. In the Hierarchy window disable the "Cube" GameOb... Read more
Built player crashes in Baselib_Memory_Free when #if UNITY_EDITOR define...
How to reproduce: 1. Open user-submitted project (CrashAtStart_Serialization.zip) 2. Build and run the project Expected result: the... Read more
[VCS] VFX Assets check out .meta only in its Inspector
How to reproduce: 1. Create a new HDRP project in your preferred workspace and open it 2. Connect the project to Perforce 3. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph