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UI element doesn't reset it's position into normal state after animating...
Steps to reproduce : - create a button and set the Transition to Animation - generate an animator controller - create an animation ... Read more
Crash when creating prefab from itself by using PrefabUtility.CreatePref...
1. Open my attached project 2. Select Import -> TexturePacker atlas as Prefabs on AtlasEnv02.json file. Notice that first time game... Read more
AssetBundle.LoadAsset does not import assets when their name contains th...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main" 3. Run Assets-->Assetbundles-->Build AssetBundles... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug: 1. Open the attached project (TestShadow.zip) 2. Open the test.unity scene. 3. Enter the play mode of the ... Read more
[Standalone] Deploying to a remote folder fails
Reproduction steps: 1. Open any project 2. Try to build to a shared folder on a remote machine 3. Fails with following output: Dire... Read more
When close Client in Standalone - Host still has client's player and dis...
Regression: this started to happen since 5.5.0a3 (not happening in 5.5.0p4 and 5.5.0a2) - please see attached video How we can repr... Read more
OSX Standalone Icon is distorted
Steps to reproduce: 1. Open the attached project 2. Go to build settings 3. Build it for MAC Standalone 4. Open the built project 5... Read more
Shaders with variants get lost when sharing asset bundles during runtime
Steps to reproduce: 1. Download and open attached project 2. Open scene "AssetLoader" 3. Run Assets-->AssetBundles-->Build AssetBund... Read more
[Scripting] Active script with ExcecuteInEditMode tag gets automatically...
How to reproduce: 1. Open attached project 2. Open scene 'SecondScene' 3. Select 'SceneScript2' from hierarchy 4. Enable 'Scene Scri... Read more
[Android] Splash Screen Logo freezes for ~1sec on 15% alpha transparent ...
Steps to reproduce: 1) Download attached project 'New Unity Project.zip' 2) Switch platform to android 3) In Project Tab, open 'Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited