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0
votes
Fixed

Paused/stopped particle systems are being calculated and using cpu on th...

Visual Effects - Legacy

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Feb 10, 2020

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Version/s: 2018.4, 2018.4.16f1, 2019.2, 2019.3

How to reproduce: 1. Open attached project "ParticleSystemTest.zip" 2. Enter Play mode 3. Open Profiler window 4. Change view type ... Read more

4
votes
Fixed

[Mobile] Memory Leak when using AR Foundation and switching scenes

Package: ARFoundation

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Jan 28, 2020

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Version/s: 2.0.2

How to reproduce: 1. Open the attached project 2. Set iOS as build target 3. In Player settings, set camera usage description 4. Bui... Read more

1
votes
Fixed

Changing AudioMixer volume from any volume in dB to 0 dB results in popp...

Audio

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Nov 16, 2018

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Version/s: 2017.4, 2018.2.14f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project "AudioIssue.zip" 2. Enter Play mode 3. Press "J" key a few times Expected result: no au... Read more

0
votes
Fixed

Input System package does not re-resolve bindings when adding a new bind...

Package: Input System

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Feb 10, 2020

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Version/s: preview - 0.1.2, preview.4 - 1.0.0

To reproduce: 1. Open attached project ("case_1218544.zip") 2. Open Assets > Scenes > "SampleScene" scene 3. Press Play, in Game Vie... Read more

0
votes
By Design

[PopupWindow] Input actions propagate on the window underneath, if launc...

IMGUI

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Feb 11, 2020

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Version/s: 2017.4, 2020.1, 2020.1.0a14

Reproduction steps: 1. Open "1218744_PopupInputPropagation.zip" project 2. Open "Window > Test > Test Window With Popup" 3. Open "W... Read more

0
votes
Duplicate

[SceneTooling] Transform move tool is broken using Camera Aligned Mode a...

Scene Management

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Feb 11, 2020

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Version/s: 2020.1.0a5, 2020.1.0a23

GameObject translates along its axes rather than the Camera's Axes, when using the Transform Tool and pressing Shift to enable Camer... Read more

0
votes
Duplicate

Animation Controller states cannot be selected when dragged past a certa...

Animation

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Feb 07, 2020

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Version/s: 2020.1.0a20, 2020.1.0a21

To reproduce: 1. Open a new project 2. Create and open Animation Controller 3. Drag any state up the grid 4. Attempt dragging again ... Read more

0
votes
Fixed

[ECS] TargetException: Non-static field requires a target is thrown when...

Package: Entity Component System (ECS)

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Feb 10, 2020

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Version/s: 0.5.0-prev.17, 0.5.1-prev.11

How to reproduce: 1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene" 2. Enter Play mode 3. Open "Entity Debugge... Read more

1
votes
Fixed

[TextMeshPro] useMaxVisibleDescender returns true when set to false

Package: TextMeshPro

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Feb 10, 2020

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Version/s: 1.1.0

Reproduction steps: 1. Open the attached project "case_1218526-TextmeshProBug2.zip" 2. Enter Play Mode 3. Observe the Console window... Read more

0
votes
Fixed

[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...

Package: Visual Effect Graph

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Feb 11, 2020

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Version/s: 7.2.0

Editor crashes on resetting Visual Effect Graph prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Vis... Read more