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Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce: 1. Open attached project "ParticleSystemTest.zip" 2. Enter Play mode 3. Open Profiler window 4. Change view type ... Read more
[Mobile] Memory Leak when using AR Foundation and switching scenes
How to reproduce: 1. Open the attached project 2. Set iOS as build target 3. In Player settings, set camera usage description 4. Bui... Read more
Changing AudioMixer volume from any volume in dB to 0 dB results in popp...
How to reproduce: 1. Open attached project "AudioIssue.zip" 2. Enter Play mode 3. Press "J" key a few times Expected result: no au... Read more
Input System package does not re-resolve bindings when adding a new bind...
To reproduce: 1. Open attached project ("case_1218544.zip") 2. Open Assets > Scenes > "SampleScene" scene 3. Press Play, in Game Vie... Read more
[PopupWindow] Input actions propagate on the window underneath, if launc...
Reproduction steps: 1. Open "1218744_PopupInputPropagation.zip" project 2. Open "Window > Test > Test Window With Popup" 3. Open "W... Read more
[SceneTooling] Transform move tool is broken using Camera Aligned Mode a...
GameObject translates along its axes rather than the Camera's Axes, when using the Transform Tool and pressing Shift to enable Camer... Read more
Animation Controller states cannot be selected when dragged past a certa...
To reproduce: 1. Open a new project 2. Create and open Animation Controller 3. Drag any state up the grid 4. Attempt dragging again ... Read more
[ECS] TargetException: Non-static field requires a target is thrown when...
How to reproduce: 1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene" 2. Enter Play mode 3. Open "Entity Debugge... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps: 1. Open the attached project "case_1218526-TextmeshProBug2.zip" 2. Enter Play Mode 3. Observe the Console window... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Vis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph