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WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress ge... Read more
Collliders unstable due to body type constantly being set to kinematic
To reproduce: 1. Open the project 2. Enter play mode The boxes fall apart Expected: the stack of boxes is stable and does not fall... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[Linux Editor] Accessing a native plugin crashes the Editor in GetInterf...
Steps to reproduce: 1) Open the attached project. 2) Open 'main' scene. 3) Press Play. Result: The Editor crashes in GetInterfaceIm... Read more
[Linux Editor] Shader fails to compile on Linux
Shader fails to compile on Linux. It compiles fine on OSX (bot use OpenGL Core profile). Steps to reproduce: 1) Open the latest att... Read more
ReleaseAllScriptCaches did not release all script caches error followed ...
Steps to reproduce: 1. Open attached project provided in link bellow 2. Open scene "town1" and run it 3. Start as host. To simplify... Read more
Crash in ProceduralMaterialData::GetSubstancePackage when opening likely...
I have a test scene for a hi-res terrain with RTP etc. Not much else in the scene at all. The editor crashed suddenly; I believe the... Read more
Crash in UnityScene::GetBuildIndex() const when SceneManager.UnloadScene...
To reproduce: 1. Open attached project 2. Run "Untitled" scene 3. Editor crashes Reproducible: 5.5.0b8 Regression from 5.4.2f1 Read more
UnityWebRequest does not indicate that a SSL certificate is invalid
Steps to reproduce: 1. Open the project. 2. Hit play 3. Notice there is a webpage output to the Debug.Log which includes: <div id="... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- [Linux] Silent crash when generating lighting
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node