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[mac OS] "Failed to load Mono" error is thrown when switching to .NET 4....
To reproduce:1. Open Unity and create new project2. Edit-> Project Settings -> Player and select .NET 4.6 framework3. Restart ... Read more
[Android][Regression] Korean input ignored in input fields
Steps to reproduce:1. Open project attached by QA2. Install 'Google Korean Input'3. Attempt to enter Korean in any text field4. Depl... Read more
The "Add component" window will reset the search if it is open during re...
Steps to reproduce:1. Open any project2. Click "Add Component" on any object3. Write in something like "rig" so the filter would com... Read more
[Troubleshooter] Troubleshooter does not copy Title to a Bug Reporter
Steps:1. Help > Troubleshoot issue2. Enter title to Troubleshooter > Report a new issue3. Notice: Unity Bug reporter starts up... Read more
Parts of model which are not in front of other objects become black afte...
Reproduction steps:1. Download project "Bugtest.zip" and open in Unity2. Enter Play mode Expected: gun has a texture all around the ... Read more
[Troubleshooter] there is a Sign in button in Troubleshooter even when u...
Sign in button should be hidden when user has signed in. Steps:1. Log in to Unity2. Help > Report a new issue3. Press on the top ... Read more
Imprecise Scale when duplicating a gameObject child
Steps to reproduce:1. Create a cube and attach another cube as a child2. a) Set any scale of the child cube to 0.1 and duplicate it,... Read more
[Troubleshooter] Troubleshooter buttons can be dragged and dropped
Steps:1. Help > Report a new issue2. Try to drag and drop any button link from troubleshooter window to a browser Result: a link ... Read more
Timeline Preview can't be turned off, when clip is selected and Inspecto...
To reproduce:1. Open "Test" scene in the attached project "Tester Testing.zip".2. Make sure "Timeline" and "Inspector" windows are o... Read more
Editor crashes at ves_icall_System_Reflection_Assembly_GetTypes when dou...
Steps to reproduce:1. Download project from oc2. Create new Animator3. Create new empty state in Animator window4. Add "WalkF type 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS