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ScriptBehaviourUpdateOrder incorrectly sort systems execution order in t...
To reproduce: 1. Open attached project; 2. Press Play 3. Open EntityDebugger 4. Set GLOBAL Actual result: ScriptBehaviourUpdateOrd... Read more
[Vulkan][Android][Video] VP8 encoded video doesn't play on Razer 2 phone
Steps to reproduce: 1. Open new unity project 2. Add attached video to video player component and have it play on Camera plane (does... Read more
[WebCamTexture] Calling WebCamTexture.Play causes editor to crash
Steps to reproduce: 1. Open attached project 2. Open '02_GetPixels_Test' scene 3. Click 'Play' 4. Notice the Editor immediately cr... Read more
[Operator] IndexOutOfRangeException when using a Volume (Oriented Box) node
Repro steps: - Drop the attached VFX in a scene - Open it so it would compile, if it hasn't already - Observe the console spam: Ind... Read more
[Collab] Pulling changes from project with collab version 1.12.15 to 1.2...
Pulling changes from project with collab version 1.12.15 to 1.2.9 throws crash exception. Refer the attached video. Steps to reprod... Read more
PhysicsQuery2D::ColliderCastAll crash when calling Rigidbody2D.Cast
Steps to reproduce: 1. Open User-supplied project 2. Play the Scene "SampleScene" 3. Press 'D" Expected: no crash Actual: crash Re... Read more
[Vulkan] Raw image with Render Texture causes UI elements to become invi...
Steps to reproduce: 1. Open new project 2. Add a "Raw Image" UI object and a separate Button object to enable/disable the "Raw Image... Read more
[XR][Android][Cardboard] Scene freezes when a sprite appears in the scre...
Repro steps: 1. Open QA attached project "repro_1102867" 2. Build and Run on Android 3. Rotate the device and find the cube Actual:... Read more
Unity Editor Crashes with Transform::CountNodesDeep when importing a cor...
To reproduce: 1. Open attached project ("What") 2. Reimport a prefab "PreLevelPopup" -- Editor crash Reproduced with: 2017.4.16f1, ... Read more
[GLES3][LWRP] Shadergraph shaders are displayed incorrectly on built player
Steps to reproduce: 1. Open QA attached project 2. Make sure that Graphics API is set to GLES3 3. Build & Run to a mobile device or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL