Search Issue Tracker

0
votes
By Design

Multiple instances of property window can be opened from Assets > Proper...

Packman

-

Feb 07, 2020

-

Version/s: 2020.1.0a19, 2020.1.0a22

Multiple instances of property window can be opened from Assets > Properties. Refer the attached video Steps to reproduce: 1) Creat... Read more

0
votes
Fixed

Timeline window starts lagging when dragging elements if the timeline ob...

Package: Timeline

-

Jan 29, 2020

-

Version/s: 1.1.0

How to reproduce: 1. Create new project 2. Import the "Timeline_Package.unitypackage" package 3. Open the "ReproScene" (already take... Read more

0
votes
Fixed

Override Controllers are missing their state-to-clip mapping when import...

Asset - Database

-

Jan 20, 2020

-

Version/s: 2019.3.0a1, 2020.1

How to reproduce: 1. Create a new project 2. Import attached "walkers02 (1).unitypackage" 3. Navigate to "/Assets/Low Poly Animated ... Read more

0
votes
Fixed

[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...

Scripting

-

Dec 16, 2019

-

Version/s: 2018.4.14f1

How to reproduce: 1. Open the user's attached project ("SyntaxTree.zip") 2. Open the 'Editor\ProjectFileHook.cs' script 3. Notice th... Read more

0
votes
By Design

'PlayerSettings' cannot be found when building on Mobile

Mobile

-

Jan 31, 2020

-

Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open User-supplied project 2. Build on Android/iOS Expected: the build succeeds Actual: the build fails due ... Read more

0
votes
Won't Fix

Unity Hub mistakes similarly named folder for Hub installation folder wh...

Hub

-

Feb 03, 2020

-

Version/s:

Repro steps: 1. Make sure that Unity Hub's installation folder is C:\Program Files\Unity Hub 2. Create another folder, called "Unity... Read more

1
votes
By Design

ArgumentException Getting control position on repaint is thrown when the...

IMGUI

-

Feb 05, 2020

-

Version/s: 2017.4, 2018.4, 2019.1.3f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project "Tree View.zip" 2. In Editor, open TreeView Examples -> Custom Row Heights 3. In Project... Read more

1
votes
Won't Fix

NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...

AI Navigation

-

Nov 14, 2018

-

Version/s: 2017.4.0f1, 2018.1.0a1, 2018.3.0b9, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected results: normals logged in console are rea... Read more

0
votes
Duplicate

Performance of LODGroups with crossfade in URP is worst than in Legacy r...

Package: Scriptable Render Pipeline Universal

-

Jan 27, 2020

-

Version/s: 7.1.8

Steps: Attached you can find 2 projects with the same setup. 1 is in URP, the other is in Legacy pipeline. * Make sure that on the... Read more

1
votes
Duplicate

An exception is thrown when accessing the Prefab reference which is in t...

Scene Management

-

Feb 07, 2020

-

Version/s: 2019.3.0b1, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the project "case_1217708-DomainReloading" 2. Open the scene "SampleScene" 3. Disable Domain Reloading in ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.