Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b8
Issue ID
843125
Regression
Yes
[5.5][Regression] 50% performance drop happens when upgrading project from 5.4 to 5.5
Steps to repro:
1. Open attached project in Unity 5.4 on Windows;
2. Open 'test' scene;
3. Launch the scene, observe and remember FPS and frame time numbers in the left corner of the screen (see attached 5.4 screenshot);
4. Save project and close Editor;
5. Open Unity 5.5;
6. Open 'test' scene;
7. Launch the scene, observe FPS and frame time numbers again.
Expected result:
FPS should not decrease significantly and frame time should not increase significantly.
Actual result:
FPS decreases and frame time increases by about 50% comparing to 5.4 (see attached 5.5Actual screenshot).
Regression introduced in Unity 5.5.
Notes:
- Reproducible in 5.5.0b8;
- Not reproducible in 5.4.1f1, 5.3.6p6;
- Reproducible only on Windows 10 (high-end machine);
- Not reproducible on OSX 10.12 (low-end machine);
- Also happening in standalone builds;
- Performance drop is not reproducible in Standard Assets 'Car' scene; seems to be specific for SpeedTree project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment