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'A tree couldn't be loaded because the prefab is missing' error should c...
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain To re... Read more
XBox One Build Settings always show Open Download Page button, if it is ...
Build Settings: XBox One always contains Open Download Page button, if it is not covered by license To repro: 1. Create a license ... Read more
Unity Editor crashes in GfxDeviceD3D11Base::SetShadersThreadable on atte...
STR: 1. Open attached project with Unity 5.5.0b5 2. Try to open the scene 3. Get editor crash Reproed only on Windows 8.1/10. DX9/D... Read more
Local AssetBundle Server does not start on 5.5.0a2
Steps to reproduce: 1. Download and open attached project in 5.5.0a4+ 2. Attempt to turn on Assets-->AssetBundles-->Local AssetBundl... Read more
[UI] Disabling parent canvas allows child canvas to still render
Steps to reproduce: 1. Open attached project 2. Open scene "canvas-bug" 3. Select "card_inventory_page" and disable "Canvas" compon... Read more
[Mono] Multiple empty string objects point to the different instances of...
Steps to reproduce: 1. Open attached project 2. Open scene "EmptyString" 3. Run it and observe console 4. After comparing reference... Read more
Text field is not redrawn in game view after minimizing/maximizing edito...
Text field disappears after refocus because of .dll and .mdb files conflict Reproduction steps: 1. Open the attached project "case_... Read more
Graphics.DrawMesh in onPreRender crashes if scene and game view is visib...
Steps to reproduce: 1. Open attached project "842485.zip" 2. Open scene "repro" 3. Run it -Unity Crahes at SendCullingCallbacks Re... Read more
[iOS] App freezes when unloading assets with Profiler attached to the de...
If Unity's profiler is connected to a device, the app freezes indefinitely after unloading unused assets (when switching scenes for ... Read more
Text Mesh bounds ignore accents when font is .TTF file format
Reproduction Steps: 1. Open User's project 2. Notice that there are two Text Meshes 3. Notice that they have Box Collider Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited