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[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happened Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using... Read more
Unity 5.4 crashes on resume with error "D3D9: failed to create vertex bu...
1) download 2DphysicsPuzzle from Asset Store 2) open any scene in unity 5.4.0b5 3) Leave it for 30 to 40 min 4) unlock PC and Resume... Read more
Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. In the Hierarchy, select GameObject 4. Duplicate t... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
[Video] Preview window of the video is blank upon transcoding after chan...
Preview window of the video is blank upon transcoding after changing video importer settings. Steps to reproduce: 1) Create a new p... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more
[Linux] Player Mouse Delta Values are generated when clicking the LMB re...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build 3. Make sure that Development Build and Script ... Read more
Compute shader errors are thrown when High Quality Line Rendering is ena...
How to reproduce: 1. Open the “repro“ project 2. Open the “SampleScene“ 3. Select the “Global Volume“ GameObject 4. In the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
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- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key