Search Issue Tracker
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
[WP8.1][UWP]Incorrect Application.systemLanguage returned
To reproduce:1. Set phone language to Español (Argentina)2. Build and run attached project (SystemLanguage.rar)3. Notice that Applic... Read more
TouchScreenKeyboard can not be closed by clicking outside of it
Steps to reproduce:1. Download attached project2. Build and run it.3. Press button "Open Keyboard" to open TouchScreenKeyboard. Keyb... Read more
Application fails to change its orientation on WP8.1
Steps to reproduce:1. Build and run any project to a device2. Change its orientation. It will get stuck on last frame and errors wil... Read more
WP 8.1 will not build&run if splash screen pictures are provided
Selecting a custom splash screen and build&running for Windows Phone 8.1 will throw this error:Exception: Deployment failed. Out... Read more
Button does not stop being highlit if touch ends on top of it on WP8.1
Button does not stop being highlit if touch ends on top of it on WP8.1 Steps to reproduce:1. Download attached project. It has a but... Read more
Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more
[WP8.1] Linerenderer causes a black screen or crash on adreno 305 & 330 ...
To reproduce:1. Create a new 2d project2. Create a line renderer3. Assign the default-diffuse material to it4. Set the 2nd position ... Read more
Building C# projects for Universal apps fails
To reproduce:1. Create a new project2. Set the platform to Store Apps3. Set the sdk to universal, type to c# solution and enable "c#... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used