Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a16
Issue ID
1382138
Regression
Yes
[Device Simulator] Touch input does not work when Active Input Handling is set to Input Manager (Old)
How to reproduce:
1. Open the attached project ("SimulateInputRepro.zip")
2. Run the EditMode tests (Window -> General -> Test Runner -> Run All)
Expected result: Tests pass successfully
Actual result: Tests fail
Reproducible with: 2022.1.0a16
Not reproducible with: 2021.2.3f1, 2022.1.0a15
Could not test with: 2019.4.32f1, 2020.3.23f1 ("There is no argument given that corresponds to the required formal parameter 'position' of 'Input.SimulateTouch(int, Vector2, TouchPhase")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment