Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a16
Issue ID
1382138
Regression
Yes
[Device Simulator] Touch input does not work when Active Input Handling is set to Input Manager (Old)
How to reproduce:
1. Open the attached project ("SimulateInputRepro.zip")
2. Run the EditMode tests (Window -> General -> Test Runner -> Run All)
Expected result: Tests pass successfully
Actual result: Tests fail
Reproducible with: 2022.1.0a16
Not reproducible with: 2021.2.3f1, 2022.1.0a15
Could not test with: 2019.4.32f1, 2020.3.23f1 ("There is no argument given that corresponds to the required formal parameter 'position' of 'Input.SimulateTouch(int, Vector2, TouchPhase")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment