Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a16
Issue ID
1382138
Regression
Yes
[Device Simulator] Touch input does not work when Active Input Handling is set to Input Manager (Old)
How to reproduce:
1. Open the attached project ("SimulateInputRepro.zip")
2. Run the EditMode tests (Window -> General -> Test Runner -> Run All)
Expected result: Tests pass successfully
Actual result: Tests fail
Reproducible with: 2022.1.0a16
Not reproducible with: 2021.2.3f1, 2022.1.0a15
Could not test with: 2019.4.32f1, 2020.3.23f1 ("There is no argument given that corresponds to the required formal parameter 'position' of 'Input.SimulateTouch(int, Vector2, TouchPhase")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment