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Fixed in 7.1.6
Votes
0
Found in [Package]
circa 7.2.0
Issue ID
1193592
Regression
No
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs.
Repro steps:
1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a file, which is not checked out)
2. Try deleting a node
- #issue 1, modifying the graph should not be possible without checking it out
3. Save the asset
- #issue 2, the file should have a read-only flag and saving without checking it out should not be possible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
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