Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.8f1
2019.3.0a1
2020.1.0a1
Issue ID
1190099
Regression
No
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedural and DirectX12 is set as Graphics API
How to reproduce:
1. Open the attached project ("LineTest")
2. Observe the Scene view
Expected result: lines between spheres are displayed
Actual result: lines between spheres are not displayed
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Notes:
- An error "d3d12: the given primitive topology does not match the topology expected by the geometry shader." is thrown when this method is being used
- The issue does not occur when MeshTopolgy.Lines is used. Any other MeshTopology causes the issue.
- The issue only occurs when DirectX12 is used as Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Add comment