Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.8f1
2019.3.0a1
2020.1.0a1
Issue ID
1190099
Regression
No
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedural and DirectX12 is set as Graphics API
How to reproduce:
1. Open the attached project ("LineTest")
2. Observe the Scene view
Expected result: lines between spheres are displayed
Actual result: lines between spheres are not displayed
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Notes:
- An error "d3d12: the given primitive topology does not match the topology expected by the geometry shader." is thrown when this method is being used
- The issue does not occur when MeshTopolgy.Lines is used. Any other MeshTopology causes the issue.
- The issue only occurs when DirectX12 is used as Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment