Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.0f4
Issue ID
759288
Regression
Yes
[TextureImport] Since 5.3 crashes in batch mode when importing certain textures, in ExtractMipLevel somewhere
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)
Editor running in batchmode (does not repro in the Editor GUI)
ASTC Texture Compression (may not be related?)
A texture in the project with the following properties -- Size: Non-Power Of Two (NPOT), TextureType: "Editor GUI and Legacy" (textureType 2), TextureFormat: "Compressed" (textureFormat -1)
Repro:
The project includes 2 textures, “crash.psd”, which meets all the above requirements, and “nocrash.psd”, which is the same texture except it has been resized to be a power of two texture. (16x17 vs 16x16).
Adjust the following editor/project paths as necessary and run the following from a command prompt:
"C:\Program Files\Unity\Editor\Unity.exe" -batchmode -nographics -projectPath C:\ImportTest/ -logFile log.txt -executeMethod OculusBuildApp.SetAndroidTarget -quit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment