Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.0f4
Issue ID
759288
Regression
Yes
[TextureImport] Since 5.3 crashes in batch mode when importing certain textures, in ExtractMipLevel somewhere
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)
Editor running in batchmode (does not repro in the Editor GUI)
ASTC Texture Compression (may not be related?)
A texture in the project with the following properties -- Size: Non-Power Of Two (NPOT), TextureType: "Editor GUI and Legacy" (textureType 2), TextureFormat: "Compressed" (textureFormat -1)
Repro:
The project includes 2 textures, “crash.psd”, which meets all the above requirements, and “nocrash.psd”, which is the same texture except it has been resized to be a power of two texture. (16x17 vs 16x16).
Adjust the following editor/project paths as necessary and run the following from a command prompt:
"C:\Program Files\Unity\Editor\Unity.exe" -batchmode -nographics -projectPath C:\ImportTest/ -logFile log.txt -executeMethod OculusBuildApp.SetAndroidTarget -quit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment